![]() This makes them unable to blow away zombies that are spread apart, and they are instead good for quick target acquisition. ![]() Shotgun spread and EXP rates are less drastic. Pistols are bad for low level shooters, but ramp up greatly with each level in shooting. Rifles and shotguns are good for low level shooters, and great for high level shooters. Levels in shooting do not help them very much. Revolvers and are good for low level shooters. Each firearm should have a playstyle, or at least a reason to exist. Firearms stats are in general more varied and unique. Some guns get better crits, others get better range, etc. Each level in Shooting impacts guns in different ways. The loudest is just over 100 tiles, the most quiet is about 30 tiles. They are still loud enough to draw a horde, but it is no longer a death sentence to use them. Note that this is just a general guideline. ~~~Here are the general levels where certain firearms become more effective. Semi automatic handguns are difficult for low level shooting characters, but become one of the best options at high shooting levels, thanks to a low sound radius, low weight, and greater ability to be used while moving.Īdds in the M16, M14, and some attachments that weren't spawning! Rifles are a good middle ground, where they are somewhat easy for low to mid level characters, but also gain a lot from high levels in shooting. ![]() ![]() This makes them good for training a characters level if they did not spec into guns at all. In general, revolvers and shotguns are easy to use for characters with a low skill level in firearms, but do not gain much from a high level user. Changes all firearms to be more unique, adds a sense of progression to firearms, and unlocks some unused content. ![]()
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